Open Azshurith opened 1 month ago
I do not see anything obvious from the code of these two mods that could be causing the score mismatch. I know for a fact that DataPuller calculates the score on its own from the GoodCutScoringElement
when the BeatmapObjectExecutionRatingsRecorder.HandleScoringForNoteDidFinish
method is called, so as far as I can tell AlternativePlay is modifying things without updating what is sent in that call, hence the score mismatch. Personally I don't consider this a bug in this mod, nor do I have the know-how on how to work around this. I'm not the original author, I'm simply maintaining this mod and adding things that I need for myself. The only suggestion I can give is to hide the score from the overlay when playing in these modes.
Ahh, sorry for being wrong.
I had no bombs and no walls enabled which causes the score to mismatch from the data puller.
I disabled both settings and the score did match.
Will you fix this calculation issue with the vanilla modifiers?
This clip shows that the score is in sync however I am a Darth Maul player and is suffering from bombs
The author of AlternativePlay confirmed that mod does not mess with scores so in theory DataPuller is currently counting these wrong regardless of whether the mod is installed. I will need to have a closer look.
The score in my overlay did not match in game
https://www.youtube.com/watch?v=_7gcZh4EMo8
This is the mod I'm using
https://github.com/Kylon99/AlternativePlay/tree/master/AlternativePlay