1>C:\Users\User\Documents\plugin-sdk\shared\extensions\Shader.cpp (164,25): error C2672: "GetD3DDevice": the corresponding overloaded function was not found
1>C:\Users\User\Documents\plugin-sdk\plugin_sa\game_sa\RenderWare.h (31,4): message : could be "T *GetD3DDevice(void)"
As I found out, it is due to a call in the Shader.cpp file without specifying the type, but maybe I'm wrong, at least until the ffa9b1d commit changes, the assembly is being assembled.
Visual Studio 2022 plugin_sa
An error appears during build:
As I found out, it is due to a call in the
Shader.cpp
file without specifying the type, but maybe I'm wrong, at least until the ffa9b1d commit changes, the assembly is being assembled.P.s Yes, I was right, I fixed it #167