DKesserich / Homeworld-Remastered-Toolkit

Tools for creating ships and backgrounds for Homeworld: Remastered using Blender 2.7x
GNU General Public License v2.0
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Integrate HODOR execution into Blender #9

Open DKesserich opened 9 years ago

DKesserich commented 9 years ago

The Blender SMD tools for making stuff for Source Engine games have options to run the Source object compiler directly from Blender. It should be possible to do something similar with HODOR. I'll do some digging through the SMD Tools source to try and figure out how they did it.

Drache93 commented 9 years ago

Nicely found. I had wondered about this but not looked into it yet. Might be worth checking the HODOREST source code too to avoid re-thinking a solved problem. Just a matter of running the HODOR .exe with the correct commands and auto generating the param - as done by HODOREST. That's the freedom of python :D As a long term 3ds Max user that finds (or found) Blender's controls weird, we really need to declare war on 3ds Max :D, I feel all the old school users with no 3ds Max or Blender experience are giving themselves much more work (and headaches) by using 3ds Max, primarily because of the 3D cursor + python allow for a superior development process in Blender - and freedom in tool creation.

I would say slighlty more important than HODOR integration will be RODOH integration when it's out so people can get straight to upgrading. Both would be great and we can automate as much of the re-HODOR process as possible. This is something that I'm pretty sure 3ds Max scripting can't manage.

I won't be helping out too much for at least a month, as I've got plenty of work to make sure i graduate :P So good luck with the upgrades and see you on the other side.