Closed JZhao12 closed 2 years ago
Hi,
I created my own renderer in OpenGL, it is included under auto_pose/meshrenderer
. However these days I would rely on pyrender for such simple rasterized images.
You can also use our software BlenderProc to do that if you want more photorealistic renderings using ray tracing. https://github.com/DLR-RM/BlenderProc/tree/main/examples/basics/camera_object_pose
To obtain strong generalization performance you can also train on the BlenderProc scenes that we created for the BOP challenge. https://github.com/DLR-RM/BlenderProc/blob/main/README_BlenderProc4BOP.md
Hi, Martin
sorry to disturb you, may I ask what kinds of rendering software you used to generate your database from different views in your method? I would like to generate some LineMod images like this:
Specifically, I would like to first randomly create multiple rotation matrices, then apply these rotation matrices to objects' 3D models, and then get the rotated images. I noticed that your department has a rendering software called BlenderPro, is this convenient to generate images as I described above?
Thank you very much! Jianyu