DLR-RM / AugmentedAutoencoder

Official Code: Implicit 3D Orientation Learning for 6D Object Detection from RGB Images
MIT License
341 stars 97 forks source link

RuntimeError: Bindless Textures not supported #82

Closed Yuaika closed 4 years ago

Yuaika commented 4 years ago

When I run commond "ae_train exp_group/my_autoencoder -d ",it outputs "RuntimeError: Bindless Textures not supported".

Details: using egl 0% | | 0 / 20000 ETA: --:--:-- Traceback (most recent call last): File "/home/yuaika/.local/bin/ae_train", line 8, in sys.exit(main()) File "/home/yuaika/.local/lib/python3.7/site-packages/auto_pose/ae/ae_train.py", line 87, in main dataset.get_training_images(dataset_path, args) File "/home/yuaika/.local/lib/python3.7/site-packages/auto_pose/ae/dataset.py", line 95, in get_training_images self.render_training_images() File "/home/yuaika/.local/lib/python3.7/site-packages/auto_pose/ae/dataset.py", line 247, in render_training_images bgr_x, depth_x = self.renderer.render( File "/home/yuaika/.local/lib/python3.7/site-packages/auto_pose/ae/utils.py", line 15, in decorator setattr(self, attribute, function(self)) File "/home/yuaika/.local/lib/python3.7/site-packages/auto_pose/ae/dataset.py", line 78, in renderer float(self._kw['vertex_scale']) File "/home/yuaika/.local/lib/python3.7/site-packages/auto_pose/meshrenderer/meshrenderer_phong.py", line 18, in init self._context = gu.OffscreenContext() File "/home/yuaika/.local/lib/python3.7/site-packages/auto_pose/meshrenderer/gl_utils/egl_offscreen_context.py", line 83, in init raise RuntimeError("Bindless Textures not supported") RuntimeError: Bindless Textures not supported

MartinSmeyer commented 4 years ago

If you want to display the training images with -d you need a connected monitor. If you just want to train, you can remove the -d and it should work

saqib1707 commented 3 years ago

If you want to display the training images with -d you need a connected monitor. If you just want to train, you can remove the -d and it should work

Even after removing the -d option, the error "Bindless Textures not supported" persists. I had to comment the error-line in order to get past this. @MartinSmeyer