Closed ghost closed 3 years ago
I wouldn't recommend converting to Euler angles at all. Why do you need it?
Some tests I'm doing with a robotic arm which needs euler angles for the picking.
Sorry I wont debug your code. There can be ambiguous solutions when converting from matrix to euler. Here is a conversion if you follow a set of conventions:
Hello, sorry for bothering again, but I find your work very useful.
I have the following output from inference
and I converted the 3d Rotation Matrixes into euler angels (in range 0-360 degrees) using the following code:
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and I get the following euler angles (from left object to right) [326.86821165 61.95437172 326.2957167 ] [272.9466035 319.63736395 270.66490116] [255.16130013 321.15237189 282.06110633]
It makes sense that for one of the axis the angle could be anything (the one from which the rendered view aspect is irrelevant), but for the other two I was expecting more similar results, even because the output image seems to show a little offset between each object orientation. Is it wrong how I convert to euler angles from your 3d Matrix or is it something else? Again, thank you ;)