Open joaoparaujo01 opened 3 weeks ago
Hey @joaoparaujo01,
blenderproc outputs depth/distance values as float values in meters. So you should be able to transform them into any scale you like.
Thanks for the answer. Can you give me a simple example on how i could do that?
Describe the issue
I have this question because getting the grayscale by my camera and generating synthetic ones is different: For my camera the nearest objects is with the pixel value of 255 and for the synthetic images is 0 The depth range i think it would be different because the grayscale is [0,255] and each value represent a diferent value of distance related to the depth range. So how could i define the depth range on blenderproc? Another topic is that the grayscale of the depth image on the zed2i is 16 bit and for the synthetic depth images is 8 bit. How could i change that? Thanks in advance!
Minimal code example
No response
Files required to run the code
No response
Expected behavior
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BlenderProc version
v2.7.1