Open mustachemo opened 1 week ago
Hey @mustachemo,
these seem to be aliasing effects of blenders raytracing. I am not sure there is anything we can do here. One alternative would be to render the mask in a higher resolution and scale it down afterwards.
Hey @mustachemo,
these seem to be aliasing effects of blenders raytracing. I am not sure there is anything we can do here. One alternative would be to render the mask in a higher resolution and scale it down afterwards.
I see. Can I increase the number of rays to remedy that you think? Also, your alternative solution just might work! Will try it and report back. Thanks for the reply
Describe the issue
I'm using blenderproc to make a dataset for a semantic segmentation task. I have to render the objects at different distances, so most of the time they are very small. The segmentation maps come out disconnected and it is not good for model training.
Minimal code example
Files required to run the code
No response
Expected behavior
BlenderProc version
4.2