Closed wboerdijk closed 1 year ago
I checked whether we can achieve a physics integration with the loaded urdfs/bones constraints. It does not seem trivially possible, but there are some efforts in that direction:
Blender Feature Requests (3y ago): https://blender.community/c/rightclickselect/d3bbbc/?sorting=hot Paywalled Ragdoll addon: https://www.blendermarket.com/products/ragdoll-tools
Oh I just found an open source alternative, I will look into it: https://github.com/Pauan/blender-rigid-body-bones
This has been merged.
Is your feature request related to a problem? Please describe. Provide a loader to load a robotic manipulator from
.urdf
files. Also implement manipulation of joints.Describe the solution you'd like Loader to load from urdf files. Should return a robot instance, which can be manipulated like
bpy.types.Entity
. Additionally, one should easily rotate different joints while preserving the constraints from the urdf file.Describe alternatives you've considered phobos, but not maintained for Blender 3.0.
Additional context n/a