With DOFLinx >=8.11, DOFLinx will introduce a new scoring. DOFLinx can monitor up to 2 players (not 4). The challenge is that DOFLinx has no mean to know how many players there are, until scores start to change. So, in other words, start each game in a score format for 1 player until more players are discovered, then DOFLinx can send the max known players for the life of that game.
Examples:
For 1 player:
Game starts, single player
players=1,player=1,score=x
Keep doing 2 until game ends then players=1,player=1,score=0
For 2 players:
Game starts, 2 players
players=1,player=1,score=X
Keep doing 2 for first life of P1
players=2,player=2,score=Y
Keep doing 4 for first life of P2
players=2, player=1,score=X
Keep doing 2 for first life of P1
players=2,player=2,score=Y
Keep doing 4 for first life of P2
Keep doing 6 - 9 until game ends then players=1, player=1,score=0
This is meant to be backward compatible with DOF2DMD original version.
The intent of this issue is to ensure scoring works the best we can with DOFLinx>=8.11
Examples:
For 1 player:
players=1,player=1,score=x
players=1,player=1,score=0
For 2 players:
players=1,player=1,score=X
players=2,player=2,score=Y
players=2, player=1,score=X
players=2,player=2,score=Y
players=1, player=1,score=0
This is meant to be backward compatible with DOF2DMD original version.
The intent of this issue is to ensure scoring works the best we can with DOFLinx>=8.11