DNESS / cocos2d-iphone

Automatically exported from code.google.com/p/cocos2d-iphone
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Problem integrating cocos2d inside UIViewController #1328

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
I'm trying to include a CCScene as one of the views linked to a 
UITabBarController inside an existing app.

What is the expected output? What do you see instead?
The scene works as expected inside the template that comes with cocos 
installation, but when I try to run it from the UIKit app I only get a black 
screen.
It works using version 1.0.1, that's why I think it might be a bug.

What cocos2d version are you using ?
2.0.0

What iOS / Mac SDK are you using ?
I'm on iOS 4.3 and 5.0

Debug or Release ?
Only tried debug so far

Which target device / target OS are you using ?
iPhone - iOS 4.3 and 5.0

iOS only: Does this happens on device ? or on the simulator ? or on both ?
both

Mac only: x86 or i386 ?

Please provide any additional information below.
I opened a discussion on the forum at 
http://www.cocos2d-iphone.org/forum/topic/29581
You can find some sample code there.

Thanks

Original issue reported on code.google.com by lucadona...@gmail.com on 23 Feb 2012 at 6:05

GoogleCodeExporter commented 9 years ago
Could you attach a test case ? thanks.

Original comment by ricardoq...@gmail.com on 24 Feb 2012 at 2:13

GoogleCodeExporter commented 9 years ago
Sure, I'll try to build one during the week end.
Thanks for your interest

Original comment by lucadona...@gmail.com on 24 Feb 2012 at 6:38