Open GoogleCodeExporter opened 9 years ago
Original comment by ricardoq...@gmail.com
on 21 Dec 2012 at 7:07
Thanks.
I tested on v2.0 and I could reproduce your issue.
I tested with v2.1 and it was already fixed.
fixed.
Original comment by ricardoq...@gmail.com
on 7 Jan 2013 at 10:37
[deleted comment]
Thnx Ricardo,
That worked for me.
Original comment by lawrence...@yahoo.com
on 13 Jan 2013 at 7:44
Hey Ricardo, There's still a similar problem. let me know if your still open to
this ticket.
When I add another layer (for collision blocks) , the new layer is offset by 1
row shifted up.
Visually the block image loads correctly but the collision function is offset.
Here the code sorry for the small mess, it's just a test project
You will see the location of the collide image hexagon is correct from .tmx ,
but the collision is 1 row up, incorrect.
Original comment by lawrence...@yahoo.com
on 15 Jan 2013 at 6:00
Attachments:
Thanks. Reopening ticket.
Original comment by ricardoq...@gmail.com
on 15 Jan 2013 at 6:20
btw my work around is to offset the layer before I save/export.
1. In tiled, setup the my placement of the "collision layer" tiles.
2. Then offset (Map>OffsetMap...) to +1 unit (down), for only that layer.
3. Then save (export to xCode).
To re-edit the tmx. I offset the -1(re-setting it back to the default) then
edit.... then work around again.
Also I will turn off visibility for the collision layer for release builds.
Thanks for your help.
Original comment by lawrence...@yahoo.com
on 15 Jan 2013 at 7:15
Original issue reported on code.google.com by
lawrence...@yahoo.com
on 5 Dec 2012 at 11:15Attachments: