DNESS / cocos2d-iphone

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[BUG] Textured polygon "swimming" #1476

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. I'm creating a car driving game.. and when my car travel the level, where 
I've created many PRFilledpolygons, I see "swimming" and glitches effect on the 
polygons. 
 I've created a test project, to reproduce this: http://kamikazeua.narod.ru/test_3.zip
 Just start project and touch once a screen, after that screen must start moving so you can see this glitches. Please take a look carefully. THIS CAN BE REPRODUCED ONLY ON REAL DEVICES.
More details about issue is here 
https://github.com/asinesio/cocos2d-PRKit/issues/10
2. Just download http://kamikazeua.narod.ru/test_3.zip and run
3. After a while notice that texture has "swimming effect"

More details about issue is here 
https://github.com/asinesio/cocos2d-PRKit/issues/10

What is the expected output? What do you see instead?
Must be not "swimmming"

What cocos2d version are you using ?
v2.1-rc0,  also tested on v2.1-rc1 - same results

What iOS / Mac SDK are you using ?
iPod touch 4g, iOS 6.1, Mac 10.8.3, Xcode 4.6.1

Debug or Release ?
Tested both.

Which target device / target OS are you using ?
reproduced on iPod touch 4g, iPhone 4, iPhone 5, iPod Touch 5g and iOS higher 
5.0(iPod touch 4g has 5.1.1, other devices 6.1)

iOS only: Does this happens on device ? or on the simulator ? or on both ?
only on real devices. Simulator works good without "swimming".

Mac only: x86 or i386 ?
on mac it sees to be ok..

Original issue reported on code.google.com by BOBKAMIK...@gmail.com on 21 Mar 2013 at 9:35