What steps will reproduce the problem?
ccBezierConfig bezier1;
ccBezierConfig bezier2;
bezier1.controlPoint_1 = sprite.position;
bezier1.controlPoint_2 = ccp(300, 200);
bezier1.endPosition = ccp(200, 150);
bezier2.controlPoint_1 = ccp(200, 150);
bezier2.controlPoint_2 = ccp(100, 100);
bezier2.endPosition = ccp(0, 150);
id move1 = [CCBezierTo actionWithDuration:2 bezier:bezier1];
id move2 = [CCBezierTo actionWithDuration:2 bezier:bezier2];
[sprite runAction:[CCSequence actions:move1,move2, nil]];
The CCSequence works, the animations are smooth with the exception that there
is a pause (half a second) between the two CCBezierTo.
What is the expected output? What do you see instead?
The movement of the sprite should be smooth, rather there is a pause between.
What cocos2d version are you using ?
cocos2d-iphone v2.0-rc1, v2.1 beta2
What iOS / Mac SDK are you using ?
iOS 6.0
Debug or Release ?
Debug
Which target device / target OS are you using ?
iphone
iOS only: Does this happens on device ? or on the simulator ? or on both ?
primarily tested on iphone
Mac only: x86 or i386 ?
Please provide any additional information below.
Original issue reported on code.google.com by pntki...@gmail.com on 29 Mar 2013 at 1:07
Original issue reported on code.google.com by
pntki...@gmail.com
on 29 Mar 2013 at 1:07