What steps will reproduce the problem?
1. Run the following code...
CGPoint pt1 = CGPointMake(0, 0);
CGPoint pt2 = CGPointMake(1, 1);
CGPoint pt3 = CGPointMake(1, 1);
CGPoint pt4 = CGPointMake(2, 2);
bool intersect = ccpSegmentIntersect(pt1, pt2, pt3, pt4);
if (intersect) {
CGPoint location = ccpIntersectPoint(pt1, pt2, pt3, pt4);
NSLog(@"Intersect location: %@", NSStringFromCGPoint(location));
}
What is the expected output?
Intersect location: {1, 1}
What do you see instead?
Intersect location: {0, 0}
What cocos2d version are you using ?
2.0
What iOS / Mac SDK are you using ?
6.1
Debug or Release ?
Debug
Which target device / target OS are you using ?
iPad
iOS only: Does this happens on device ? or on the simulator ? or on both ?
Both
Mac only: x86 or i386 ?
Please provide any additional information below.
Original issue reported on code.google.com by combinat...@gmail.com on 3 Apr 2013 at 4:21
Original issue reported on code.google.com by
combinat...@gmail.com
on 3 Apr 2013 at 4:21