What steps will reproduce the problem?
1. Remove a sprite by using [self removeChildByName:@"testName"];
What is the expected output? What do you see instead?
Expected to see sprite removed. However every time, no matter how the name of
the sprite was formatted, the NSAssert in the removeChildByName function
(CCNode.m, line 723) would cause an exception. A CCLOG of the name variable
just before the NSAssert showed name had a the expected value in it.
What cocos2d version are you using ?
V3
What iOS / Mac SDK are you using ?
iOS 7.0
Debug or Release ?
Debug
Which target device / target OS are you using ?
iPad/iOS 7.0
iOS only: Does this happens on device ? or on the simulator ? or on both ?
Both
Mac only: x86 or i386 ?
Please provide any additional information below.
If appears that the NSAssert is being used to make sure the name variable is
not blank...however NSAssert's purpose is to "Generates an assertion if a given
condition is false." So if you are checking !name, the condition is always
false if it contains a value. So it should be NSAssert(name, @"Invalid
value"); or to be safe just check directly for nil NSAssert(name != nil,
@"Invalid value");. The later is what I did to fix the problem and have had no
issues since.
Original issue reported on code.google.com by mdol...@gmail.com on 28 Jan 2014 at 8:28
Original issue reported on code.google.com by
mdol...@gmail.com
on 28 Jan 2014 at 8:28