DNESS / cocos2d-iphone

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add support for tiless editor format #332

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
v0.7 (and earlier) only supports "tiled-based" map.
Support for a tiless-based map is needed to build more complex maps.

Original issue reported on code.google.com by ricardoq...@gmail.com on 22 Apr 2009 at 10:05

GoogleCodeExporter commented 9 years ago

Original comment by ricardoq...@gmail.com on 13 Jul 2009 at 6:28

GoogleCodeExporter commented 9 years ago

Original comment by ricardoq...@gmail.com on 27 Aug 2009 at 1:15

GoogleCodeExporter commented 9 years ago
rescheduled for v0.9

Original comment by ricardoq...@gmail.com on 31 Oct 2009 at 3:47

GoogleCodeExporter commented 9 years ago

Original comment by ricardoq...@gmail.com on 23 Nov 2009 at 9:26

GoogleCodeExporter commented 9 years ago
rescheduled for v1.1

Original comment by ricardoq...@gmail.com on 13 Jul 2011 at 9:44

GoogleCodeExporter commented 9 years ago
I'm not sure if I'm getting this, are you hinting at creating a own tiles 
format for cocos? 

Original comment by marcotil...@gmail.com on 6 Sep 2011 at 5:07

GoogleCodeExporter commented 9 years ago
yes.
It should be easy to create a "tiless editor" format.
CCSpriteBatchNode is a sort of "tiless-map" renderer. So, what we need is a 
format to load a CCSpriteBatchNode (or multiple CCSpriteBatchNodes )

Original comment by ricardoq...@gmail.com on 6 Sep 2011 at 5:36