Open GoogleCodeExporter opened 9 years ago
This bug is still present in the GM Seed build of 3.0. I threw together a simple
project with the latest (r1013) build of cocos2d and pretty much the bare
minimum
that should be able to reproduce the memory problems on 3.0.
http://thisiskeith.com/Cocos2d_MemoryTest.zip
Original comment by TehDN...@gmail.com
on 9 Jun 2009 at 6:10
This issue has been discussed in Apple Developer forums:
Graphics and Media Tech. > Open GL ES > Sample GLSprite consumes memory
The explanation offered is a "known bug in ObjectAlloc".
So, it's not cocos2d related. The solution is to use Memory Monitor instead.
The increasing allocs we've been seeing all use the same memory address,
reserving the same memory over and over again.
Original comment by simo.sav...@gmail.com
on 6 Aug 2009 at 10:34
Original issue reported on code.google.com by
TehDN...@gmail.com
on 2 Jun 2009 at 9:27