Open GoogleCodeExporter opened 9 years ago
[deleted comment]
Original comment by ricardoq...@gmail.com
on 30 Jun 2009 at 3:29
The opengl ES 2.0 is only availble in the 3Gs, and sice cocos2d is a 2d engine I
don't see much advantage in using the 2.0 and leaving lots of older devices
unsupported.
Original comment by vvec...@gmail.com
on 29 Oct 2009 at 1:29
The advantage to supporting openGL ES 2.0 is that you can do lots of cool
effects with
shaders. True for 2D games too. For example, the demo Apple shows is a simple
game
of pong, but the background is a shader-driven fluid dynamics simulation that
is
impacted by the motion of the ball and the paddles.
Original comment by nsxda...@gmail.com
on 19 Dec 2009 at 7:56
@nsxdavid
where is this demo?
Original comment by manu.valladolid
on 20 Dec 2009 at 12:56
I think support for ES 1.1 can't be dropped: too much iPod Touch users with
iPhone OS
2.x out of there.
Original comment by daniele.benegiamo@gmail.com
on 30 Dec 2009 at 1:01
The docs say the new hardware implements __both__ 1.1 and 2.0.
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/Ope
nGLES_Programming
Guide/OpenGLESPlatforms/OpenGLESPlatforms.html#//apple_ref/doc/uid/TP40008793-CH
106-SW2
Note, on the following page it states you should _not_ restrict to 2.0 only,
and instead support __both__ if 2.0
is used:
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/Ope
nGLES_Programming
Guide/DeterminingOpenGLESCapabilities/DeterminingOpenGLESCapabilities.html
So this discussion is a non-issue...the guidelines are there to write the code,
and for all to be happy. Happy
New Year. :-)
Original comment by donmorri...@gmail.com
on 6 Jan 2010 at 10:29
[deleted comment]
Sorry, the forum chopped up those URLs. There is no whitespace between lines.
Original comment by donmorri...@gmail.com
on 6 Jan 2010 at 10:33
Hi Riq, any predictions on ES 2.0 shaders? For mesh-based (non-sprite) game
elements, they really make a huge difference.
Original comment by donmorri...@gmail.com
on 23 Dec 2010 at 2:54
GL ES 2.0 is scheduled after cocos2d 1.0.
Perhaps 4 or 5 months after cocos2d 1.0 is released.
Original comment by ricardoq...@gmail.com
on 23 Dec 2010 at 1:02
80% of cocos2d is working OK with shaders. See the "gles20" branch:
https://github.com/cocos2d/cocos2d-iphone/tree/gles20
Original comment by ricardoq...@gmail.com
on 12 Mar 2011 at 3:01
Original comment by ricardoq...@gmail.com
on 17 Mar 2011 at 7:03
Original issue reported on code.google.com by
manu.valladolid
on 20 Jun 2009 at 11:09