Open GoogleCodeExporter opened 9 years ago
And for some reason I hid the layer when I saved out that showed the touch with
right thumb is still used for aiming.
If we could somehow box off the screen (probably separate from the mod,
probably have to be in the code, and make any touch in the area of the On
screen dpad be sent as joystick, and anything outside be mouse (when not in
menus anyways) then that would clear up the majority of issues with tapping on
the dpad messing up aiming. (it may still drift, but no hardcore glitches I
think)
Bear in mind this is all speculation....
also with a custom mod, I wonder if we would still easily be able to play
online with regular copies of the game.
Original comment by WACOM...@gmail.com
on 14 Aug 2010 at 10:32
I have been working on some input changes, I might post a test build today or
else tomorrow. I'm not an artist, so initially the joystick would be something
basic but that's good enough for testing ;)
Original comment by roderick...@gmail.com
on 15 Aug 2010 at 1:04
That is great to hear! If you need any UI art or anything, I will gladly offer
my services. Any chance of having the :load all paks in the baseq3 directory"
feature in this build? rather than the "load pak0-8.pk3" like it is current?
I'd love to help by starting a UI mod that'll be a bit more usable on android.
Original comment by WACOM...@gmail.com
on 15 Aug 2010 at 1:07
There is a new test build with an initial joypad (see bug 1 for a little more
info).
Later on it should become prettier (I might be able to use your services for
that). I'm not sure yet how to proceed with UI modding. I don't really know how
that stuff works. If we decide to modify it, I don't think we would be able to
use the original UI since it is proprietary. If you can provide more details
that would be great and how difficult is it to create a basic UI from scratch?
(or what parts did you want to modify)
Later on I would like to do as much of the configuration on the android side
(and get rid of the control overrides on the quake3 side) and the same perhaps
for some other settings.
Original comment by thunderb...@gmail.com
on 17 Aug 2010 at 6:39
Hmm, as far as UI modding goes, I only see two ways to go about it. the nice
thing about using quake3's built in modding setup is that its pretty well
documented, and you would be able to test most of it out on a PC. Also the
mod can be a separate file from the game pk3s meaning no infringement. I have
done modding in the way of maps and textures, but none on UI, though I'd be
glad to learn if it means I can help out on the porting of one of my favorite
games. :). Modding the game from here android specific code may be harder,
but I have no idea to be quite honest. i'm sure a little of both will be
needed to get this thing polished. Anyways, I tested your new version, an
while it still needs work to be useful, you definitely figured out how to make
a control UI on screen when in-game. On screen controls will really only be
useful though if you can find a way to implement multitouh, simmilar to the
many emulators that do things that way (like nesoid, gameboid, psx4psx4droid
etc). Anyways Im sure the in game menus would be easiest tthrough a pk3s mod,
so I'll start researching that in hopes that it will come useful.
Also, unrelated, when you set jump to mouse 1, aka touch, it doesn't work. :P
Original comment by WACOM...@gmail.com
on 17 Aug 2010 at 7:59
The current hacky code should support multi touch. Try to rotate/shoot while
you walk using the joypad. Though it depends on the device if there is real
multitouch though. On my Nexus One I can receive two touch spots.
Original comment by thunderb...@gmail.com
on 17 Aug 2010 at 3:13
[deleted comment]
I'll test that again tonight, I guess by default it isnt set up correctly in
the quake 3 contraols? On my DX it was making me aim whenever I'd drag the
joystick, and no difference when off of the joystick.
Anywho, I took some of my free time and made a mock-up of what sort of
interface Id try to build for you if I get to it. This would be the
replacement for the loader, not the in game graphcis. This is using quite a bit
of original textures from quake 3, so I'm not sure if that's 100% kosher, If
not I can do something from scratch. What nice though is this is all made of
easily script-able elements. Mostly tiled images, and only 4 sections.
Let me know if you like this. I have enough android coding experience to try to
make the layout work, or if you'd prefer I can give you the elements or PSD
file if you choose to go with this.
Original comment by WACOM...@gmail.com
on 18 Aug 2010 at 7:04
Attachments:
Hey there, I am very excited about these prospects! I know nothing about code,
but have a fair bit of experience with gimp (free photshop replica) I would be
happy to do design element and graphics for hud or menus.. please feel free to
send me picture requests! On a secondary note, please fix the issue of the alt
key so using the terminal works on my droid2 so I can find my fps, thanks!
-Spencer
Original comment by sadamsr...@bwscampus.com
on 19 Oct 2010 at 6:08
Original issue reported on code.google.com by
WACOM...@gmail.com
on 14 Aug 2010 at 8:35Attachments: