We're seeing triangulation errors between some versions of the code and this is one of the significant changes so testing a revert on this to see if it helps.
This does appear to be causing the issue, I'm going to dig in a little farther and see if there is anywhere that it's not computing velocities that it should be.
We're seeing triangulation errors between some versions of the code and this is one of the significant changes so testing a revert on this to see if it helps.