Open DOSull opened 2 years ago
while performance could always be better the regularise_tile()
function now ensures that all tiles are composed only of whole elements, i.e., no joining across tile boundaries is required any more removing the need for a dissolve all into a a giant multipolygon and subsequent explode. There is still a dissolve step but it is within region zones which is much more limited in scope.
Have also realised that with weave patterns aspect < 1
settings can be particularly slow.
Leaving open for now as a reminder...
the
Tiling.make_tiling()
is quite slow, for various reasonsIn addition step 3 causes issues with tile elements that link across tiles (e.g. the 4.8.8 tiling).
Is there a workaround, or higher performance option? Or 'draft mode' that would allow for more rapid prototyping?
Thoughts: