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DQLin
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RealTimeStochasticLightcuts
Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts
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Explanation of HLSL geometry term bound calculation
#4
Cascades
opened
3 years ago
1
Can this work support indirect illumination, such as color bleeding?
#3
SXHSine
opened
3 years ago
2
can't build
#2
average17
opened
3 years ago
4
Some header files were not found
#1
Bo-Xia
opened
4 years ago
3