DRE2N / DungeonsXL

Create custom dungeons and adventure maps with ease!
https://www.spigotmc.org/resources/dungeonsxl.9488/
GNU General Public License v3.0
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Sign edit plugins are incompatible with DungeonsXL #475

Open neox91120 opened 6 years ago

neox91120 commented 6 years ago

This isnt a real issue i think

When a put signs to spawn mobs, they are doubled

For example when i put one mob there are to that spawn

i put on the sign: |Mob] CustomMobName 1,1,MM D 30

and 2 of them spawn. Those this for all mobs

plz help?

neox91120 commented 6 years ago

Actually i take back what i say its a real problem. It doesnt just double. It triples / quadruples its random basically

i realised it when i modified the sign.

lyimu commented 6 years ago

I actually tried this on 3 different servers using the plugin and I cannot for the life of me recreate this problem. I see you are using MythicMobs. Perhaps check your configs there. You may have a skill that summons additional copies of itself.

neox91120 commented 6 years ago

ok i checked and found nothing. after trying all types i realized that when you modify a sign that spawna mob et adds the the previous sign (the one not modified) and the modified version togethor. So when you want to change a sign you have to break it and then place it again. you cant use plugins like ''signedit'' to modify it otherwise it'll double the signs purpose. Maybe this can be fixed? Otherwise not a major problem but can be useful in case it happens to other players. Thanks for The help though .

Sataniel98 commented 6 years ago

This is because the signs only visualize the "action points". The actual data is saved in a file called DXLData.data in the respective world folder and updated when the signs are either created or broken. If you bypass this with different plugins like a sign edit plugin or WorldEdit, DXL won't notice that the sign is changed.