Closed speeder closed 4 years ago
Yeah, this looks mostly fine, but MechTransfer.csproj will need some work. Just nuking it, and turning it into the new style csproj format default will not work. processContent.targets still needs to be imported at some point to run the sprite processing script. Also I'd like to still use my tmodloader.targets, so the mod can be compiled from anywhere. It does need some updates to work though, and some other things in the project structure need to change as well. I can do these later though. I think I've moved some other mod of mine to the new csproj format before, so I'll just copy that over. Thank you very much for your help. :) Just to clear thing up though, should I credit you as @speeder or @maugomes?
@speeder is better, maugomes is some user GitHub created automatically because I have two emails, that account is basically empty
On Fri, 29 Nov 2019, 19:58 Vince Kálmán, notifications@github.com wrote:
Yeah, this looks mostly fine, but MechTransfer.csproj will need some work. Just nuking it, and turning it into the new style csproj format default will not work. processContent.targets still needs to be imported at some point to run the sprite processing script. Also I'd like to still use my tmodloader.targets, so the mod can be compiled from anywhere. It does need some updates to work though, and some other things in the project structure need to change as well. I can do these later though. I think I've moved some other mod of mine to the new csproj format before, so I'll just copy that over. Thank you very much for your help. :) Just to clear thing up though, should I credit you as @speeder https://github.com/speeder or @maugomes https://github.com/maugomes?
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Updated to newest tModLoader, now the mod works on Linux (it wouldn't work before).
Tested in multiplayer too, it works fine (with a few bugs that were already known, for example "Player Interface" can be used to steal favourited itens from other players).