Closed anon12341234 closed 4 years ago
Okay, I figured it out. Creating a new mod with the following .cfg
file fixes the issue (probably not a proper fix):
@Kopernicus:AFTER[Kopernicus]
{
@Body[Kerbin]
{
@PQS
{
Mods
{
}
}
}
}
So it looks like Real Antennas is doing an @Mods
, and it doesn't work as the Mods
key doesn't exist as this is how the skeleton is defined in Kopernicus:
Body
{
name = Kerbin
identifier = Squad/Kerbin
Orbit
{
referenceBody = Squad/Sun
}
Template
{
name = Kerbin
removeProgressTree = false
}
Properties
{
ScienceValues
{
}
}
ScaledVersion
{
}
Atmosphere
{
}
PQS
{
}
}
With the Real Solar System mod it works because that mod replaces all of the planets wholesale, and includes the Mods
key under PQS
, so Real Antennas' @Mods
works there.
Yep, that sounds correct. Thanks. I will edit the RA patches to ensure PQS/Mods nodes exist if there is Body[Kerbin], and wrap that into the next release.
Fixed with https://github.com/DRVeyl/RealAntennas/commit/649fd21c4001f709708c85b778babc7c34934362 and released in 1.2.1
It looks like issue #20 isn't fixed; I'm running the following:
and I'm not getting any ground stations, and I can't transfer any data when I'm on the launch pad. I tried messing around with the config files, but no matter what I try I can't get any ground stations to appear. I tried adding the Real Solar System mod, and with that mod the ground stations do appear.
(And before you ask - my intention is not to run Kopernicus without a planet pack - I want to use the Outer Planets Mod, but that doesn't affect this issue.)