DRVeyl / RealAntennas

KSP Mod to add better antenna / link calculations to CommNet.
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"incompatible with this version of ksp" #55

Closed kjpg closed 3 years ago

kjpg commented 3 years ago

tried with RA 2.0 and RA 2.1 and says the dll file is incompatible. I am running ksp 1.10.1 on a mac.

[LOG 09:40:28.318] Log Initiated for Kerbal Space Program - 1.10.1.2939 (OSXPlayer) en-us Kerbal Space Program - 1.10.1.2939 (OSXPlayer) en-us

OS: Mac OS X 10.13.6 CPU: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8) RAM: 16384 GPU: ATI Radeon HD 4850 OpenGL Engine (512MB) SM: 45 (OpenGL 3.3 ATI-10.4.14) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, BGRA32, RGB111110Float, RG32, RG16, BGRA10101010_XR, BGR101010_XR, R16

"[LOG 09:40:36.587] [ModuleManager] Intercepted a ReflectionTypeLoadException. List of broken DLLs: RealAntennas 2.1.0.0 GameData/RealAntennas/Plugins/RealAntennas.dll"

DRVeyl commented 3 years ago

Did you get KSPBurst, a required dependency of RA v2+?

kjpg commented 3 years ago

umm ... No. There is no mention of that in the readme or within the RA wiki, or on your install directions. Where should I have seen that? (actual question not a rhetorical quip).

kjpg commented 3 years ago

fwiw, the CKAN implementation for Mac has issues so I did this manually.

DRVeyl commented 3 years ago

The third sentence in the RA 2.0 release (https://github.com/DRVeyl/RealAntennas/releases), still in bold letters. "Supports 1.8.1 - 1.11 Major performance overhaul addressing late-game performance, using Unity Jobs + Burst. Now requires KSPBurst, available on CKAN."

kjpg commented 3 years ago

I see. My apologies. But when I click through on DRVeyl/RealAntennas it takes me to the 2.1 release (which doesn't mention Burst), which I thought was the latest because of something you posted on discord. Obviously, I am not much used to Github.

Installed Burst and 2.1 and it seems to work. thanks

DRVeyl commented 3 years ago

I'm very, very confused, because I have not published a 2.1 release. Or a 2.1 pre-release. As far as I know, the only place to find a build of 2.1 is the RA channel on the RO Discord, where I make some dev previews available for testing. I assume -that- is what you're using?

kjpg commented 3 years ago

I'm confused, too. I was browsing discord recently and saw mention of 2.1, so I assumed that was officially released. As I said, clicking to your GitHub brings up the 2.1 version, not the latest release. Perhaps it might make sense for the default starting page to be "latest release"? I assumed that was what I was arriving at; I didn't see nor look for the "latest release" stuff over on the right. I used the "Download Zip" from the code dropdown menu. This was how I was shown (a YouTube tutorial) to get some of the mods for RP-1 that weren't available through CKAN. Obviously, not preferred behavior I guess. I'll get the 2.0

DRVeyl commented 3 years ago

Going to the main page: https://github.com/DRVeyl/RealAntennas ... this is not a release at all. This is the master branch. You're looking in a repository for source code. I don't think I have control over which page is the default (ie, users automatically redirecting to \releases). Clicking "Download Zip" got you the RA source code. Yes, this is a way to get a lot of mods, where you do that, then go find Gamedata\ and copy those contents. This won't work with RA (or several other mods). This is what the Wiki Home page https://github.com/DRVeyl/RealAntennas/wiki is trying to tell folks not to do.