Hi, thanks for your great work.
I'm confused about this line, why does the rotation matrix need to be tranposed ?
I think it's already for world2camera, which is exactly the input parameter (after times -1 for x, y axis) of PerspectiveCameras in Pytorch3D.
Hi, thanks for your great work. I'm confused about this line, why does the rotation matrix need to be tranposed ? I think it's already for world2camera, which is exactly the input parameter (after times -1 for x, y axis) of PerspectiveCameras in Pytorch3D.