Shrapnel keeps incurring permanent health penalties, making it needlessly effective against strong necromorphs, as walking will just passively kill them with no way to recover easily.
Difference between expected and actual behavior:
For shrapnel to be a minor inconvenience for a flesh monster, not something that pains them endlessly.
plans for this:
-Healing spells will make embedded things fall out of the necromorph
-Embedded things should fall out over time on their own
-Pulse rifle should not embed
Description of issue:
Shrapnel keeps incurring permanent health penalties, making it needlessly effective against strong necromorphs, as walking will just passively kill them with no way to recover easily.
Difference between expected and actual behavior:
For shrapnel to be a minor inconvenience for a flesh monster, not something that pains them endlessly.