B4DS works as expected, without any crashing. It should at least be just as compatible as launching TWiLight Menu++ from the kernel.
Actual behaviour
When using the DSTWO autoboot instead of launching from kernel -> TWiLight Menu++, B4DS behaves erratically, and some games do not function properly. At the moment the only tested games are Dawn of Sorrow and Digimon World, and probably more to come if I can find any.
Steps to reproduce
Launch TWiLight Menu++ using autoboot, in DS mode
Launch a game with nds-bootstrap, observe behaviour (confirmed broken Digimon World)
Launch TWiLight Menu++ from kernel instead of autoboot, in DS mode
Launch a game with nds-bootstrap, observe behaviour (it actually works)
While this is an issue with nds-bootstrap, it's most likely fixable from the autoboot side, so I'll keep it open here.
Console Configuration: DS Lite, SuperCard DSTWO TWiLight Menu++ Version: 23.3.1 TWiLight Menu++ Theme: Nintendo DSi, default
Expected behaviour
B4DS works as expected, without any crashing. It should at least be just as compatible as launching TWiLight Menu++ from the kernel.
Actual behaviour
When using the DSTWO autoboot instead of launching from kernel -> TWiLight Menu++, B4DS behaves erratically, and some games do not function properly. At the moment the only tested games are Dawn of Sorrow and Digimon World, and probably more to come if I can find any.
Steps to reproduce
While this is an issue with nds-bootstrap, it's most likely fixable from the autoboot side, so I'll keep it open here.