Open RocketRobz opened 3 years ago
relevant lines:
https://github.com/DS-Homebrew/libslim/blob/4d1b958cc6dd8f8f13ab092ac0867642f2f480bb/libslim/source/ff.c#L125 https://github.com/DS-Homebrew/libslim/blob/4d1b958cc6dd8f8f13ab092ac0867642f2f480bb/libslim/source/elm.c#L627 https://github.com/DS-Homebrew/libslim/blob/4d1b958cc6dd8f8f13ab092ac0867642f2f480bb/libslim/source/ff.c#L1200
Maybe we need to manually set this..? How does TWLMenu++/nds-bootstrap determine cluster size
It checks for f_bsize:
if (f_bsize < (32 << 10))
Which is configured here:
https://github.com/DS-Homebrew/libslim/blob/4d1b958cc6dd8f8f13ab092ac0867642f2f480bb/libslim/source/elm.c#L57 https://github.com/DS-Homebrew/libslim/blob/4d1b958cc6dd8f8f13ab092ac0867642f2f480bb/libslim/source/elm.c#L623 https://github.com/DS-Homebrew/libslim/blob/4d1b958cc6dd8f8f13ab092ac0867642f2f480bb/libslim/source/ffconf.h#L201
Probably need to set this so the equation balances properly, could possibly be a source of bugs with libslim
While testing libslim in TWLMenu++, when launching a game, it says the SD cluster size isn't 32KB.