Closed HarbingerTJ closed 1 year ago
HeartGold (which should have minimal difference in this case) still works fine on my side. Try updating back to v0.65.1. If the issue occurs again, then delete the patchOffsetCache
folder in sd:/_nds/nds-bootstrap/
.
I'm having the same issue, only with Mario vs Donkey Kong Mini-land Mayhem and it occurs if you try to start a level. So far, at the very least level 2-4 is affected. I even tried to do a clean install of TwilightMenu++ (and subsequently nds-bootstrap) and the issue still persists. I can't find the log file, so I'll just include a link to an archive file containing the contents of the SD card when the issue occurred here (deleted).
@WALLE1Doctor1Who The link contained the ROM, which should not be uploaded here. You only need to upload the save file.
The log is located on the SD root, and is called NDSBTSRP.LOG
. If you don't see it, then turn on Logging
in TWLMenu++ Settings, and try again.
Also, a possible issue could be that the game is trying to allocate more heap than what's actually available.
Are you using a DSi or 3DS? Try changing Run in
to DS mode
to fix the issue.
Please check if the bug is fixed in v0.66.0.
Sorry about that, I had accidentally forgot to delete it before creating the archive. Either way, the issue is still present, but instead of dots the red screen now shows an error message and some data while also giving me the option to dump the contents of RAM. I'm not sure if I'm allowed to post the RAM dump here but I do have it if you need/want it. Either way, here is the log and a screenshot (since it also allowed me to do that).
Edit: I should mention that I had accidentally turned on nds-bootstrap's debug when turning on the log. I will be disabling it and the game was not working when it was off, so that doesn't affect anything. I'm just saying this just in case.
Sorry about that, I had accidentally forgot to delete it before creating the archive. Either way, the issue is still present, but instead of dots the red screen now shows an error message and some data while also giving me the option to dump the contents of RAM. I'm not sure if I'm allowed to post the RAM dump here but I do have it if you need/want it. Either way, here is the log and a screenshot (since it also allowed me to do that).
Edit: I should mention that I had accidentally turned on nds-bootstrap's debug when turning on the log. I will be disabling it and the game was not working when it was off, so that doesn't affect anything. I'm just saying this just in case.
Does DS mode fix the issue?
Yes. It managed to load a level and I was able to complete it seemingly without issue. This is on a DSi by the way.
Closing, due to no response from OP, as well as no recent reports of the issue (which would occur without the white dots) from other users.
New Nintendo 3DS:
SD Card, either Home Menu Forwarder of Twilightmenu
Release 0.65.1:
Pokémon Soulsilver EUR ROM (Spanish):
Game should've started properly after launching either the forwarder or via the twilightmenu UI:
As soon as the game is launched it instantly goes into a red screen with white dots
Steps to reproduce
1.Launch game
I can't share any logs ATM as its 4am and I downgraded back to 0.64.1, which got the game working again, I'll try to replicate this issue as soon as i can to share logs if needed
Logs
Other notes