Closed Aceearly1993 closed 7 months ago
Have you tried turning off card read DMA?
Actually, before trying that, try the latest nds-bootstrap nightly: https://github.com/TWLBot/Builds/raw/master/nds-bootstrap.7z
After installing it, set Bootstrap
to Nightly
in the per-game settings menu.
Thanks. Did a lot of trial and error, turn off card read DMA alone didn't work, the newer nightly build didn't work, but found a temporary solution: Turn off card read DMA, set Run in to DSi mode, (ARM9 CPU Speed changed to 133mhz at the same time) and set VRAM Mode to DSi mode. It's so weird because for other versions of Portrait of Ruin it doesn't need to toggle the options in per game settings. I wonder what kind of extra magic the game's developers had made to this specific version, aside from bug fixes.
Your console: NDSi LL (Ver. 1.4 J)
Launch Method: SD Card
Version used: Ver. Release v0.66.0
Game tested/used/applicable: Database match: Akumajou Dracula - Gallery of Labyrinth (Japan) (Rev 1) Database: No-Intro: DS (all) (v. 20210227-111036) File/ROM SHA-1: 05F3ECEA560E1EAC9CDF955AFF59AB2AB8684FE9 File/ROM CRC32: 8708ECE6
Expected Behavior:
When accessing the in-game shop, shop menu should be opened in due time.
Actual Behavior:
In nds-bootstrap the game freezes at black screen when trying to access the in-game shop menu instead.
Steps to reproduce
nds-bootstrap.ini
Logs
Other notes
The other versions of Portrait of Ruin are running perfectly fine on nds-bootstrap, but this version is rare and might be either missed or overlooked.