Closed kkellogg378 closed 2 months ago
Try turning off card read DMA in the per-game settings menu. If the issue persists, then wait for a fix (which may be unlikely).
Turning off card read DMA fixes the issue for me (DSi XL, v0.72.0, from SD card).
Nothing changed for me, it still errors 50% of the time, and sometimes even after the course select. I noticed that mkds is the only game that struggles with connection. I see the connectivity bars drop to yellow/red even thought the consoles are a meter apart. But the other games don't do that, it all stays perfectly in the green zone and it's stable. Idk why this issue happens only with mkds but it would be nice to find a working solution for everyone because i can't play one of my favorites games with my friends because of that
I had the same issue and turning off card read DMA did not fix it. I was attempting to connect two dsi’s that were both running the game off of an sd card in twighlight menu ++. This may not be an ideal fix but if I run one dsi in the original Nintendo os and use the download play feature it works flawlessly. The host dsi will have to run the “simple”multiplayer setup. Which is limited but it’s better than nothing!
Having the same issue as well. other games work fine, just mario kart kicks us out with a connection error.
Having the same issue as well. other games work fine, just mario kart kicks us out with a connection error.
Are you using nds-bootstrap v1.0.3? If so, then just turn off card read DMA and/or try connecting again when the error occurs.
Having the same issue as well. other games work fine, just mario kart kicks us out with a connection error.
Are you using nds-bootstrap v1.0.3? If so, then just turn off card read DMA and/or try connecting again when the error occurs.
Seems that updating nds-bootstrap has fixed it, thank you!
I have the same issue, but with FFCC: Rings of Fate.
We are able to play a little bit, but we get the communication error pretty randomly. Sometimes we can play for a few hours with no issue and sometimes we get the error after only 5 mins into the game.
Would using flashcards instead offer a more stable connection?
I'm going to try it and report later.
I want to confirm if it's the game that is just unstable.
Issue #1712 seems to be related.
Edit: I had NO issues with flashcards and was able to finish the game.
According to the changelogs this is fixed in v1.6.0, but I still encounter this problem with a clean European dump of the game. I always get a connection error when the client tries to download the game, resulting in the client freezing at the Nintendo Splashscreen. I'm launching the game through nds-bootstrap using TWiLightMenu on a New3DS with the client being an old DS Lite. Disabling DMA doesn't make any difference and trying to do the same with a flashcard (using wood) or official cartridge yields perfect results. Also when trying to play the game wireless without download play, the network indicator suggests a bad connection, even if both devices are literally touching each other. This doesn't happen when using a flashcard (using wood) or the official cartridge.
According to the changelogs this is fixed in v1.6.0, but I still encounter this problem with a clean European dump of the game. I always get a connection error when the client tries to download the game, resulting in the client freezing at the Nintendo Splashscreen. I'm launching the game through nds-bootstrap using TWiLightMenu on a New3DS with the client being an old DS Lite. Disabling DMA doesn't make any difference and trying to do the same with a flashcard (using wood) or official cartridge yields perfect results. Also when trying to play the game wireless without download play, the network indicator suggests a bad connection, even if both devices are literally touching each other. This doesn't happen when using a flashcard (using wood) or the official cartridge.
Sounds like the ROM that's placed on the 3DS SD card is bad. Try copying it from your flashcard to the 3DS SD card. If the issue persists, try the flashcard on the New3DS console, and have it host a single-card game to the DS Lite.
Sounds like the ROM that's placed on the 3DS SD card is bad. Try copying it from your flashcard to the 3DS SD card. If the issue persists, try the flashcard on the New3DS console, and have it host a single-card game to the DS Lite.
It seems that nds-bootstrap has some issues regarding wireless connectivity when used with trimmed roms. Redumping helped there.
It seems that nds-bootstrap has some issues regarding wireless connectivity when used with trimmed roms. Redumping helped there.
Later dumping tools (such as latest versions of GodMode9 & GodMode9i) leave in the RSA key at the end of trimmed ROMs, in order for Download Play to work properly.
Your console: O3DS
Launch Method: SD Card
Version used: nds-bootstrap 0.68.0
Game tested/used/applicable: Mario Kart DS
Save file: nds-bootstrap.ini.zip
Expected Behavior: Host local multiplayer without issues due to alleged fix in 0.64.0
Actual Behavior: Says "Communication Error has occurred" after a few seconds
Steps to reproduce
nds-bootstrap.ini
Logs
NDSBTSRP.LOG
Other notes
Will you be available for future issues and/or replies?
Yes