Hosting a simple Download Play game using TWiLightMenu/NDS-Bootstrap should allow for an actual DS (or 3DS) console to join via the Download Play
Actual behaviour
The option to join is available on the original hardware, when "downloading" the connection bars are green until the original hardware tries to boot the game; the Nintendo logo appears but connection gets lost and freezes and the host is then notified.
Steps to reproduce
Host a multiplayer game using the "without a cartridge" option on an nds-bootstrap frontend
Open an original DS handheld (or 3DS) and click on the DS Download Play and join the game that appears
Host system starts connection for multiplayer
Connection starts but crashes shortly afterwards before the original DS can boot the downloaded game
Other notes
Multiplayer will work if the original console joins using the physical cart
You can host a single-card game on the original console and join using DS Download Play on bootstrap but not vice versa
At first I thought it was a problem for all games, but it would appear that this only effect some games with very little indication on which ones will work. The only pattern I've seen is that it mainly effects first-party games.
Currently these are the games I have tested:
Mario Kart DS = only works for multi-card hosting
Diddy Kong Racing DS = cannot host simple download play, should in theory work with multi-card
Mario Party DS = cannot host since it requires download play regardless of having multiple copies
Super Mario 64 DS = cannot host
New Super Mario Bros. = cannot host
Kirby Super Star Ultra = hosting works for both multi-card and simple
Kirby Squeak Squad = cannot host (game itself crashes before the option is available)
Your console
Tell us which console do you have:
CFW and configuration
Tell us which CFW do you have:
DSi:
3DS/2DS:
nds-bootstrap version
Tell us which versions you are using:
Expected behaviour
Hosting a simple Download Play game using TWiLightMenu/NDS-Bootstrap should allow for an actual DS (or 3DS) console to join via the Download Play
Actual behaviour
The option to join is available on the original hardware, when "downloading" the connection bars are green until the original hardware tries to boot the game; the Nintendo logo appears but connection gets lost and freezes and the host is then notified.
Steps to reproduce
Other notes
Currently these are the games I have tested:
See also
319, #496