DSprtn / GTFO_VR_Plugin

A plugin to add full roomscale Virtual Reality support to your favorite game!
MIT License
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Toggle VR or Add a second spectator camera? #20

Closed Levi777L closed 3 years ago

Levi777L commented 3 years ago

Personally I just want to look around in VR, not really concerned with playing in VR. So my goals are a little different then most. In its current state, what methods would work if all I need really want to do is implement my camera controls into any unity game for looking at the art and then toggling it back to flat screen to play until I get to the next area that I want to stare at. store.steampowered.com/app/602630

Levi777L commented 3 years ago

Is this doable? :) http://www.mr-worlds.com/2021/04/starting-work-on-my-next-project.html?m=1

DSprtn commented 3 years ago

As this is not related to GTFO VR I'll be closing it. For these kinds of questions you can hit me up on Discord or send me an e-mail.

In general, getting a game to render in VR in the first place is the most difficult thing. I haven't looked at all into a toggling option but that might be a little difficult unless you don't mind OpenVR eating up framerate in the background. Look into the SteamVR plugin (and the modified version on my Github) and OpenVR API.