DUNE / larnd-sim

Simulation framework for a pixelated Liquid Argon TPC
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Light trigger scheme in larndsim #181

Open YifanC opened 8 months ago

YifanC commented 8 months ago

Larnd-sim is designed for DUNE ND-LAr and its prototypes. The basic detector designs are similar. However, different trigger logic may affect how the simulation is carried out.

Here I list the possibilities for light triggering that I can think of.

Trigger range 1., 2.,3., 4. may collapse if the detector is single cube or single module. Similar note applies to the trigger forwarding scheme. Trigger range and trigger forwarding scheme indicate the individuality of the light readout trigger and light trigger marks in the charge readout system. Although some of the combination may never be realised and some may yield redundancy because of the detector configuration (rather than the trigger design), there are still many different scenarios.

Currently, following the 2x2 design, we have LIGHT_TRIG_MODE = 0 to cover B.1.iii. and LIGHT_TRIG_MODE = 1 to cover A.1.iii.. Although LIGHT_TRIG_MODE = 0 urgently needs some work!

In addition, here's a brief summary of trigger scheme in the existing and planned prototype:

After all, we should definitely work on