DUNE / larnd-sim

Simulation framework for a pixelated Liquid Argon TPC
Apache License 2.0
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light channel mapping #182

Open YifanC opened 8 months ago

YifanC commented 8 months ago

Currently, we are only simulating with vanilla light channel mapping. Is there any benefit for us to introduce an option for more realistic mapping in larnd-sim? It seems that the downstream ndlar-flow is already capable of handling this for data. The mapping itself may depend much on the ADC setup which is not static.

liviocali commented 7 months ago

I agree. Since the light DAQ for FSD/ND is not fixed at all, I would stay with the channel scheme as it is in larndsim. That's the most generic.