DUNE / larnd-sim

Simulation framework for a pixelated Liquid Argon TPC
Apache License 2.0
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light channel mapping #182

Open YifanC opened 11 months ago

YifanC commented 11 months ago

Currently, we are only simulating with vanilla light channel mapping. Is there any benefit for us to introduce an option for more realistic mapping in larnd-sim? It seems that the downstream ndlar-flow is already capable of handling this for data. The mapping itself may depend much on the ADC setup which is not static.

liviocali commented 10 months ago

I agree. Since the light DAQ for FSD/ND is not fixed at all, I would stay with the channel scheme as it is in larndsim. That's the most generic.