DUNE / larnd-sim

Simulation framework for a pixelated Liquid Argon TPC
Apache License 2.0
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Feature ndlar light #254

Open YifanC opened 1 week ago

YifanC commented 1 week ago

Per Matt's request, I added the ndlar/FSD light LUT to the corresponding path on NERSC and s3df and updated the configuration. The light LUT is translated with this repo (https://github.com/DUNE/ArgonCubeLUTSim), and produced with this (https://github.com/Frappa/ArCubeOptSim). They are linked in the larndsim wiki. During the process of the test the edit, I found a bug that configuration ids were required no matter of modular variation is activated or not. I have updated the configuration read-in to avoid this issue. The configuration of ndlar and FSD pixel layout and response are also updated. Particularly, the drift distance and the pixel layout prior to this update are wrong for ndlar. In this feature branch the FSD response is not available yet, and @jiangmei-yang will upload separately. I was not able to test with configuration keyword ndlar due to computational limitation, but tested with 2x2 and 2x2_no_modvar. Perhaps @madantimalsina and @alexbooth92 would also be interested in this minor updates.