Some flipped recipes use the wrong translation (e.g. fluid/item name instead of localized_name).
Yesterday we discussed a related feature request on discord and @theRustyKnife ended up writing a lua code snippet (WIP) that can resolve the localized name of a recipe properly.
I tested the code with GDIW ( + all bobs mods) and it works very well without slowing the start down.
Some flipped recipes use the wrong translation (e.g. fluid/item name instead of localized_name).
Yesterday we discussed a related feature request on discord and @theRustyKnife ended up writing a lua code snippet (WIP) that can resolve the localized name of a recipe properly.
I tested the code with GDIW ( + all bobs mods) and it works very well without slowing the start down.
I replaced all of https://github.com/DaCyclops/GDIW/blob/6ecac517e06d7cc68d8459edde2591ebd8ec12e4/data-final-fixes.lua#L68-L104
with something similar to this: