DaDarkWizard / TextAdventure

An Awesome Text Adventure
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Knowledge/history objects and classes? #50

Open AiryTheDragon opened 4 years ago

AiryTheDragon commented 4 years ago

What are some ideas for knowledge and history objects and classes? Is a human going to remember he killed a wolf? Is there going to be a history of that event? Is there going to be relationships between characters and NPCs (Say remembering they were given an item, or repeatedly shop at their store, or know their name?) Can a wolf remember a particular character's scent? How will those be recorded?

ghost commented 3 years ago

Sounds a bit like df! Maybe you could have a global history class to record events, and have a known_characters attribute for each character in the game to determine if the name is shown to the player / not. Also, items could have a history attribute and record the id of the history log they are mentioned in.

ghost commented 3 years ago

Sorry mobile