Attributes are now registered statically to prevent load-order shenanigans
Attributes that are only suitable for players (rendering, loot, experience and mining attributes) will only be registered for players, instead of all LivingEntities
All attributes are now named generic. or player., depending on where they are applicable to match vanilla behavior
Added new attribute "collection range" that influences how far away the player is able to collect items / experience orbs (configurable via entity type tag)