Closed isoz closed 4 years ago
yeah that cool to have a rate chance for the enchantment to work. add dust to increase the chance of sucess in config and php
such as sugar or glowstone dust
make this feature disableable as its pointless for a factions server but may not be for a vanilla server or minigames server
Basically add chances for Enchantments that break the item but also have it where it can be disabled with a config option.
books would come before this request im guessing, but pig has a big to do list so it won't be an update coming soon https://github.com/DaPigGuy/PiggyCustomEnchants/issues/2
Well, as far as I know priorities are high for books, then implementing /combine. As far balancing, I am starting it as a PR, if you know any OP enchant just comment on the PR
Great idea .... Enchants should have 50% chances to activate (by default in config)
@DaPigGuy would this be added, before I balance, or after?
This will be worked on by Aericio and I.
i added chance on my server , only on effects made by armours (not soulbound etc.. xd)
Cool
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i added chance on my server , only on effects made by armours (not souldbound etc.. xd)
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/combiner and /tinkerer would be nice. I known that will take a while. But I was wondering if implementing xp way of earning books is possible? Like by grinding.
How did you add chance
@Benjiboi6578 Do you mean grinding for xp and using an enchantment table (sign, gui, whatever) to get the custom enchant, or by chances of dropping from mobs?
i think chances to activate the enchant
oh i think for the books idk
cd3dd22
You should make the enchants have a chance of activating instead of being instant, it's extremely unbalanced.