It seems that Adobe's GameInput API changed to the point that the Gamepad.as and related InputControllers won't work (seen with air sdk 24b) , for example, GameInputControl.id no longer exists as a string id, it might now only be working with indices. similarly GameInputDevice.startCachingSamples is expecting a Vector. (indices) instead of Vector. (names)
This needs to be updated before the next CE release.
It seems that Adobe's GameInput API changed to the point that the Gamepad.as and related InputControllers won't work (seen with air sdk 24b) , for example, GameInputControl.id no longer exists as a string id, it might now only be working with indices. similarly GameInputDevice.startCachingSamples is expecting a Vector. (indices) instead of Vector. (names)
This needs to be updated before the next CE release.