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DaVikingCode
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Citrus-Engine
Modern AS3 Game Engine
http://citrusengine.com/
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InputController.destroy
#272
gsynuh
closed
8 years ago
0
Game pad support, external or embedded 'universal' mapping files (json)
#271
gsynuh
opened
8 years ago
0
disable console by default
#270
gsynuh
closed
7 years ago
0
Renaming getObjectByName or/and getObjectsByName, for less confusion
#269
Snky
opened
9 years ago
0
Add worker support!
#268
alamboley
opened
9 years ago
0
Query regarding MediatorState - Objects Loop Performance
#267
Snky
opened
9 years ago
6
update starling pdparticles
#266
gsynuh
closed
9 years ago
0
Box2D : affecting other physical objects on contact (or even destroying them)
#265
gsynuh
closed
7 years ago
1
StateManager
#264
gsynuh
closed
7 years ago
2
Citrus Engine Sourcecode
#263
kyle1046
closed
9 years ago
1
StarlingState missing in CEV3-1-10-ALL
#262
kyle1046
closed
9 years ago
3
handleStageDeactivated and _playing
#261
gsynuh
opened
9 years ago
1
modification? - swap 'name / params' parameters around
#260
Snky
closed
7 years ago
2
Input - value inconsistency (keyboard)
#259
gsynuh
opened
9 years ago
1
nape platform jump issue
#258
curly-brace
opened
9 years ago
1
EazeTween by Philippe Elsass unsupported | enhanced versions:
#257
Snky
closed
7 years ago
6
SoundManager - have polyphonic property on CitrusSound
#256
gsynuh
opened
9 years ago
0
NapePhysicsObject.as - Thought regarding '_shape'
#255
Snky
closed
7 years ago
1
Just a thought for the guy with the Tween Sound issue
#254
Snky
opened
9 years ago
0
ObjectMakers.FromMovieClip - undefined vars
#253
gsynuh
closed
9 years ago
1
Keyboard focus issue
#252
gsynuh
closed
7 years ago
0
Curious about CitrusObject.as, whether it may be a little too light? here's why-
#251
Snky
opened
9 years ago
8
Stuck actions issue
#250
gsynuh
opened
9 years ago
0
Make StarlingArt a touch group by default
#249
gsynuh
closed
7 years ago
1
Merge pull request #1 from DaVikingCode/master
#248
asinpro
closed
9 years ago
0
Merge pull request #1 from alamboley/master
#247
sxxiaolou
closed
9 years ago
0
Fixed a typo
#246
Hyperparticle
closed
9 years ago
0
Box2D 2.3 ?
#245
gsynuh
opened
9 years ago
0
ObjectMakerStarling.FromTiledMap() problem with image object positioning
#244
jaunusa
opened
9 years ago
0
convexDecomposition failes from Tiled
#243
jaunusa
closed
9 years ago
1
NapePhysicsObject throws a Null pointer in V3.1.10 when being destroyed.
#242
qeshi
closed
9 years ago
2
Should we rename ObjectMaker2D to something else
#241
gsynuh
opened
9 years ago
0
CE/box2D - system to delay any function calls to next update call
#240
gsynuh
closed
7 years ago
1
Awesome enhancement: swap StarlingState's extend to Sprite3D ( from Sprite )
#239
Snky
opened
9 years ago
1
Potential bug - MediatorState, input issue
#238
Snky
opened
9 years ago
4
Nape: Enemies turn on platform intersections
#237
feresr
closed
9 years ago
3
Feature request: "persistent = true" ( Stops MediatorState from removing these objects automatically on state change )
#236
Snky
opened
9 years ago
1
Question about object killing
#235
gsynuh
closed
9 years ago
5
ACitrusCamera ( offset, make public/getter&setter suggestion )
#234
Snky
opened
9 years ago
1
LevelManager / A level gist
#233
gsynuh
opened
9 years ago
2
Add Events to key Citrus Lifecycle methods
#232
Paitum
closed
7 years ago
1
LevelManager don't work properly
#231
Nicovalca
opened
9 years ago
0
JumpHeight property name is unintuitive
#230
feresr
opened
9 years ago
0
SoundManager - pausing sounds on stage de-activate
#229
gsynuh
opened
9 years ago
0
ObjectPooling , physics, and state transitioning
#228
gsynuh
closed
9 years ago
0
Why using and array for Box2DPhysicsObject.velocity instead a vector or a point ?
#227
BenoitFreslon
closed
10 years ago
3
Mobile.as does not include isWindows
#226
Snky
opened
10 years ago
6
dynamic viewport mode
#225
gsynuh
closed
7 years ago
0
[report] issue with sound pause/resume
#224
gsynuh
closed
10 years ago
0
StarlingTileSystem destroy() bug
#223
Paul-Ollivier
closed
10 years ago
1
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