Dabil / nulldc

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Shenmue - square trees!!! #150

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Just look at my pictures! For Nulldc and Demul!!!

Its really graphics problem, becouse on another emulator (Demul) this problem 
is not exist!

Nulldc104r48
Video: GF9800GT
Sistem: WinXPSP3
Vredist2010
DirectX2010

Original issue reported on code.google.com by N2008eo...@rambler.ru on 24 Jun 2010 at 10:05

Attachments:

GoogleCodeExporter commented 9 years ago
P.s. It happens on r 50 and on all older revisions!

Original comment by N2008eo...@rambler.ru on 24 Jun 2010 at 10:13

GoogleCodeExporter commented 9 years ago
This looks like a driver bug to me, never seen the trees like that

Original comment by drkIIRaziel on 26 Jun 2010 at 9:16

GoogleCodeExporter commented 9 years ago
Believe me! I'm not alone with that problem!!!! I have already reinstalled 
drivers for my videocard and no difference! I'm not alone becouse many people 
who use  ATI (i have NVIDIA) card have that problem too!!!!!!

It happens on Nulldc 100b1.6 & 1.0.3. too but ONLY WITH DrkPvr plugin !

BUT WITH CHANKA PLUGIN THE TREES IS NORMAL!!!!

just look at the picture!

P.S.

Maybe emulator not support GF 9 series and similar models of ATI?????

Original comment by N2008eo...@rambler.ru on 26 Jun 2010 at 1:13

Attachments:

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
drkIIRaziel!!!! JUST LOOK AT THAT VIDEO (NOT MINE!!!! and NOT alone video where 
I could see similar bug) and You will see square "trees"
for ex.
This moment just begin on 3:15 minute 

http://www.youtube.com/watch?v=AGTzlNUuirY&feature=related

that moment:

Original comment by N2008eo...@rambler.ru on 26 Jun 2010 at 2:24

Attachments:

GoogleCodeExporter commented 9 years ago
Game region specific perhaps.

Original comment by danialho...@gmail.com on 28 Jun 2010 at 5:37

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
No! 
But good joke! Lol!
It happens with any settings with any different versions of game with different 
regions! It's just a plugin broblem! I think...

But no matter! Anybody don't care! 

p.s.
Maybe it will be fix in 2012-2014! Lol!?

Original comment by N2008eo...@rambler.ru on 28 Jun 2010 at 7:57

GoogleCodeExporter commented 9 years ago
It ain't a bug, it's a feature. nullDC just checks the bad state of trees, then 
prunes and trims them to look cool.

Original comment by KrossX3 on 28 Jun 2010 at 2:00

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Hey, guy, just calm down, ok?

Original comment by ke.chenk...@gmail.com on 29 Jun 2010 at 1:50

GoogleCodeExporter commented 9 years ago
Despite the OP's attitude, I suffer from this as well.

Original comment by faekplas...@gmail.com on 2 Jul 2010 at 5:20

GoogleCodeExporter commented 9 years ago
Ditto.

Original comment by Cheapsho...@gmail.com on 2 Jul 2010 at 7:52

GoogleCodeExporter commented 9 years ago
It happens to me with a Geforce 7800gs.

Original comment by thegodod...@gmail.com on 17 Jul 2010 at 2:40

GoogleCodeExporter commented 9 years ago
I get square/blocky trees on both a Nvidia GTS 250 and ATI X1400.

They're most obvious and quickly seen on the intro with the eagle and Shenhua 
on the cliff (let the title screen run for a few seconds).

How it should look:
http://www.youtube.com/watch?v=BNDChSl42Xw

Original comment by matbur...@gmail.com on 24 Aug 2010 at 12:19

GoogleCodeExporter commented 9 years ago
SHENMUE II  -- BIG SQUARE TREE!!!!!!!! here screenshot! tested on r66!

Here Savefile 

drkIIRaziel, please, check it! 

P.S.
This is ugly bug! New drivers don't helps! It happens with ATI & NVIDIA cards! 
It happens on NullDC100 b1.6 too!!!!!!!!!!!!!!!!! 

Original comment by N2008eo...@rambler.ru on 5 Sep 2010 at 9:11

Attachments:

GoogleCodeExporter commented 9 years ago
NEW PICTURES OF SHENMUE 2

Original comment by N2008eo...@rambler.ru on 5 Sep 2010 at 6:01

Attachments:

GoogleCodeExporter commented 9 years ago
Isn't that fixed by the rounding workaround for that other shenmue tree issue ?

Original comment by drkIIRaziel on 20 Oct 2010 at 10:55

GoogleCodeExporter commented 9 years ago
What do you mean? Not all trees in game are square? Yes, some trees displayed 
normal, but not really all!

This bug is still exist! It is not fixed. Any settings of drkpvr cant fix it 
(nor z-buffer nor sorting, nor something else)! nothing helps.

But on other emulators Chankast & Demul the trees are not square! BUT I DONT 
WANNA PLAY Shenmue on Demul or Makaron! Sorry! I like NullDC much more! And I 
dreaming about this fix if it possible ofcourse. :) Maybe DX11 plugin will help 
fix it? Who knows?  

Original comment by N2008eo...@rambler.ru on 20 Oct 2010 at 11:18

GoogleCodeExporter commented 9 years ago
P.S.

The problem with square trees exist for

SHENMUE 1
&
SHENMUE 2

Similar! 

tested on r78 and on others....

I cant tell about r79. It is not already compiled on emucur.com but I will test 
it tomorrow ;)

Original comment by N2008eo...@rambler.ru on 20 Oct 2010 at 11:32

GoogleCodeExporter commented 9 years ago
I tested with r81
The "square trees"(nearby trees, not far away trees) still exist

Original comment by ke.chenk...@gmail.com on 21 Oct 2010 at 6:19

GoogleCodeExporter commented 9 years ago
>>>ke.chenkemop,

You right - still exist! :'( 

Thanks for help! :)

Original comment by N2008eo...@rambler.ru on 21 Oct 2010 at 6:40

GoogleCodeExporter commented 9 years ago
Oh, strange thing! 
I tested r81 one more time, the "square trees" become "normal tree" now!
I was just playing shenmue japan version in GDI disk2, and suddenly I 
discovered it!

Original comment by ke.chenk...@gmail.com on 21 Oct 2010 at 7:03

GoogleCodeExporter commented 9 years ago
ke.chenkemop! 

NO! IT IS NOT FIXED!!!

I tested it on r81 right now!

Just download my save file and recheck, please again! ( File in my comment 
upstairs >>> Comment 16  by N2008eo...@rambler.ru, Sep 05, 2010>>>)

I used Pal version! But I must download another GDI, I will test it again 
today... as possible...

P.S.
And something strange happens with fullscreen mode when I use "Maximum 
supported" resolution -- second screenshot about that. I think we need to 
create a new issue with it. Becouse for normal playing Shenmue in fullscreen I 
need use only "native" resolution mode!!!  It is no good!

Original comment by N2008eo...@rambler.ru on 21 Oct 2010 at 8:26

Attachments:

GoogleCodeExporter commented 9 years ago
This bug present in every game on drkPvr_Win32.dll r81, scaling incorrect in 
fullscreen, in all modes exclude native.

Original comment by MadRabbi...@gmail.com on 21 Oct 2010 at 6:34

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
 >>>>> MadRabbit777, ok, I created the new issue301 about that! :)

Original comment by N2008eo...@rambler.ru on 21 Oct 2010 at 6:54

GoogleCodeExporter commented 9 years ago
 Have same problem with blocky trees on all versions from 1.03 to 1.04r84. Videocard - Radeon 9600 XT. Pal version of Shenmue.

Original comment by x.ran...@gmail.com on 3 Nov 2010 at 5:28

GoogleCodeExporter commented 9 years ago
 Tested with Makaron - trees looks good.

Original comment by x.ran...@gmail.com on 3 Nov 2010 at 5:48

GoogleCodeExporter commented 9 years ago
Problem isnt solved, i have tested on r85, trees are still square ))
Pls Raziel check this ))

Original comment by Belobruh...@gmail.com on 11 Nov 2010 at 4:59

GoogleCodeExporter commented 9 years ago
I suspect this bug can be fixed with a new DrkPvr(DX11) plugin  only. 

So, we will wait this amazing moment! 

NullDC the best! 

Original comment by N2008eo...@rambler.ru on 11 Nov 2010 at 10:03

GoogleCodeExporter commented 9 years ago
Maybe in 10 years, only maybe¡ Maybe never¡

Salu2 - Darkness Knight

Original comment by powercybershock on 12 Nov 2010 at 6:46

GoogleCodeExporter commented 9 years ago
It works in Makaron which isn't DX11, so it can be fixed.

Original comment by matbur...@gmail.com on 12 Nov 2010 at 11:30

GoogleCodeExporter commented 9 years ago
Don't forget, Makaron has another - totally different code. What works with 
Makaron possible don't works  with NullDC and contrary....

Original comment by N2008eo...@rambler.ru on 12 Nov 2010 at 2:41

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
P.S. But I see very one strange thing. On Cranka video plugin the trees are 
normal. DrkPvr based on Chanka code... as far as I know. So... maybe you 
right... but I think, this "fix" can break another things in DrkPvr -  here is 
the problem probably.... 

Original comment by N2008eo...@rambler.ru on 12 Nov 2010 at 3:12

GoogleCodeExporter commented 9 years ago
It's still just code though, all that DX11 would do is provide pre-written code 
to handle this issue. If Makaron can process the trees properly in DX9, then 
nullDC can be changed to do likewise. Finding out how is the tricky part of 
course :)

Original comment by matbur...@gmail.com on 12 Nov 2010 at 4:24

GoogleCodeExporter commented 9 years ago
I have this square tree problem, Shenmue I, Nvidia 320M

Original comment by panden...@gmail.com on 28 Nov 2010 at 10:51

GoogleCodeExporter commented 9 years ago
Teaser...
http://a.yfrog.com/img440/149/shenmuetree.jpg

Original comment by KrossX3 on 4 Dec 2010 at 12:43

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Why would I post a screenshot of Demul? Alright, no commit then.

Original comment by KrossX3 on 4 Dec 2010 at 1:48

GoogleCodeExporter commented 9 years ago
Are you angry? 0_0 

Strange.... cuz I was not really serious when I said about the Demul. I don't 
wanna hurt you, man! Sorry if I do so! 

Maybe my humor is too bad? My fault. And you understood it wrong.

Original comment by N2008eo...@rambler.ru on 4 Dec 2010 at 2:31

GoogleCodeExporter commented 9 years ago
P.S. I just deleted that post :)  

>>>>KrossX3, forgive me!

Original comment by N2008eo...@rambler.ru on 4 Dec 2010 at 2:39

GoogleCodeExporter commented 9 years ago
Russian shitty, dumbfuck humour... Nothing you can do about it!!!

Congrats KrossX3 for the teaser, seems like you did it :D !!

Original comment by telmo.qu...@gmail.com on 4 Dec 2010 at 4:07

GoogleCodeExporter commented 9 years ago
*sighs*

I ain't angry, and there's no prepared commit yet. I just found the cause, not 
the proper solution. It was only a post to show the issue wasn't forgotten.

I'll avoid it in the future, since you lots behave in such manners.

Original comment by KrossX3 on 4 Dec 2010 at 5:00

GoogleCodeExporter commented 9 years ago
Nice one KrossX3, some people here appreciate your efforts :)

Original comment by matbur...@gmail.com on 4 Dec 2010 at 5:07

GoogleCodeExporter commented 9 years ago
Indeed, I have keeping up with Nulldc for a really long time and you should all 
be proud with the developments being made!!! Keep up the good, awesome work!!!!!

Original comment by telmo.qu...@gmail.com on 4 Dec 2010 at 6:36

GoogleCodeExporter commented 9 years ago
I think that the issue itself turned like those trees above ^ .

Original comment by Dimitris...@gmail.com on 4 Dec 2010 at 7:11

GoogleCodeExporter commented 9 years ago
Have anybody some news about how to transform the "teaser" into reality? In my 
(and not only my) dreams - to play without these squares!

The game is  "playable" ofcourse, I understand. But if it will be fixed the 
Shenmue becomes looks like the real Shenmue on the real console! 

We are looking forward this amazing moment!

I wrote this becouse Shenmue - is the best game ever! Best game on Dreamcast!

Thanks anyway.

Original comment by N2008eo...@rambler.ru on 13 Dec 2010 at 7:44

GoogleCodeExporter commented 9 years ago
KrossX3 not want to publish it because it is considered a hack ;).

Salu2 - Darkness Knight

Original comment by powercybershock on 13 Dec 2010 at 9:03