Try battling a Grumpy Yeti in Crystal Caverns and cast Falling Star Smash on the crystals.
What did the console output?
game.min.js:128626 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'ID')
at i.sendEvent (game.min.js:128626:29)
at i.fsmCompleted (game.min.js:128653:49)
at t.SignalBinding.execute (phaser-e28c61a564.min.js:1:136779)
at i.dispatch (phaser-e28c61a564.min.js:1:135836)
at i.dispatch (game.min.js:1163:34)
at game.min.js:12326:52
at t.SignalBinding.execute (phaser-e28c61a564.min.js:1:136779)
at i.dispatch (phaser-e28c61a564.min.js:1:135836)
at i.dispatch (game.min.js:1163:34)
at t.executeNext (game.min.js:3013:29)
What went wrong?
I'm stuck, but I didn't run out of hearts.
How can I reproduce this?
Try battling a Grumpy Yeti in Crystal Caverns and cast Falling Star Smash on the crystals.
What did the console output?
game.min.js:128626 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'ID') at i.sendEvent (game.min.js:128626:29) at i.fsmCompleted (game.min.js:128653:49) at t.SignalBinding.execute (phaser-e28c61a564.min.js:1:136779) at i.dispatch (phaser-e28c61a564.min.js:1:135836) at i.dispatch (game.min.js:1163:34) at game.min.js:12326:52 at t.SignalBinding.execute (phaser-e28c61a564.min.js:1:136779) at i.dispatch (phaser-e28c61a564.min.js:1:135836) at i.dispatch (game.min.js:1163:34) at t.executeNext (game.min.js:3013:29)