DacoTaco / priiloader

A Wii homebrew application that can prevent and fix some user level bricks
GNU General Public License v2.0
544 stars 101 forks source link

Boot from Disc from Priiloader? #260

Closed kdjmonaghan closed 3 years ago

kdjmonaghan commented 4 years ago

Hi,

I was wondering how difficult of a task this would be for you:

Currently, I find myself going to the system menu every time when I want to boot a Gamecube game under the rate that it would normally run under Wii. This, over time, has lead me to a position of having to have AA batteries on hand due to the system menu not functioning without a powered Wiimote.

I realise this functionality in theory could be accomplished with homebrew applications such as Nintendont and other such loaders, however, they do multiple different things in their configuration to boot with other parameters set. E.g. Gamecube games in Nintendont are loaded with the Wii's additional hardware in play, and the Wii's clock speed, not downclocked to Gamecube performance.

For games on the NAND (VC games) I'm finding myself directly booting from Priiloader to avoid the System Menu. This also goes for accessing any Homebrew tool I need via the Homebrew Channel shortcuts, or, installed file if I have an application installed... The only thing missing is booting from disc, in the same mannerism as booting from the Disc Channel.

You already have system menu hacks in place to region free this channel, so for a quality of life change I was wondering?:

How possible is it for you to create a 'forwarder' into the normal Disc Channel boot process from PriiLoader if a disc is present?

Thanks for reading / considering this.

DacoTaco commented 3 years ago

sorry, i don't have a schedule listed anywhere. i usually do thinks ad-hoc. currently my life is a bit chaotic as im in the middle of switching jobs.

there is also a different project taking more of my time (god i want to talk about this project so bad... xD ).

I had wanted to rework the sd/usb access before releasing a new major version so that i'd have the 2 features together, but that rework is currently on hold...