Closed ralgar closed 1 year ago
Using latest vkBasalt 0.3.2.6, no matter what I always get this same error:
vkBasalt info: config file: /home/ralgar/.config/vkBasalt/vkBasalt.conf vkBasalt info: depthCapture = off vkBasalt info: reshadeIncludePath = /home/ralgar/.config/vkBasalt/carmack-eternal/Shaders vkBasalt info: reshadeTexturePath = /home/ralgar/.config/vkBasalt/carmack-eternal/Textures vkBasalt info: effects = curves vkBasalt info: curves = /home/ralgar/.config/vkBasalt/carmack-eternal/Shaders/Curves.fx Selected GPU 0: NVIDIA GeForce GTX 1060 6GB, type: DiscreteGpu vkBasalt err: failed to load shader file: vkBasalt err: Does the filepath exist and does it not include spaces? zsh: segmentation fault (core dumped) ENABLE_VKBASALT=1 vkcube
My vkBasalt.conf:
depthCapture = off reshadeIncludePath = "/home/ralgar/.config/vkBasalt/carmack-eternal/Shaders" reshadeTexturePath = "/home/ralgar/.config/vkBasalt/carmack-eternal/Textures" effects = curves curves = "/home/ralgar/.config/vkBasalt/carmack-eternal/Shaders/Curves.fx"
The path is 100% correct:
❯ stat /home/ralgar/.config/vkBasalt/carmack-eternal/Shaders/Curves.fx File: /home/ralgar/.config/vkBasalt/carmack-eternal/Shaders/Curves.fx Size: 6271 Blocks: 16 IO Block: 4096 regular file Device: 0,52 Inode: 14652641 Links: 1 Access: (0644/-rw-r--r--) Uid: ( 1000/ ralgar) Gid: ( 1000/ ralgar) Access: 2022-09-17 20:54:24.539873404 -0700 Modify: 2022-09-17 20:54:24.539873404 -0700 Change: 2022-09-17 20:54:24.539873404 -0700 Birth: 2022-09-17 20:54:24.539873404 -0700
Why can't vkBasalt find the shader? Clearly the path exists and has no spaces.
I've tried quotes, no quotes, relative path, absolute path, 777 perms applied recursively.
Tried literally everything I can think of. I'm completely stumped.
Same here Weird...
@Boulotaur2024 Yeah, I gave up trying to get it working. Any luck on your end?
This appears to be working fine now with the latest git build. Closing the issue.
Using latest vkBasalt 0.3.2.6, no matter what I always get this same error:
My vkBasalt.conf:
The path is 100% correct:
Why can't vkBasalt find the shader? Clearly the path exists and has no spaces.
I've tried quotes, no quotes, relative path, absolute path, 777 perms applied recursively.
Tried literally everything I can think of. I'm completely stumped.