So TAA is not possible because it needs camera information and vkBasalt has no way to get it.
OpenGl is more garbage than graphics api. With Vulkan I can use the layer system which is great for this use case. OpenGl does not have anything like that. So no.
Just wondering if something like this could be implemented in OGL?
Currently I have several OGL games that only have FXAA as a option and its terrible!
Also wondering if TAA and HQ TAA options are possible with vkbasalt.
PS. I do not know of any projects doing a similar thing for OpenGL, at least that's compatible with both amd and nvidia hardware.